Wearables

Wearables are an important component of the Aavegotchi game. Besides endowing your Aavegotchi with a sense of fashion, wearables also boost your Aavegotchi's traits and Rarity score, enabling it to perform better in Rarity Farming and other games.

Aavegotchis have four traits that can be modified by wearables.

  • AGG = Aggressiveness

  • NRG = Energy

  • SPK = Spookiness

  • BRN = Brain Size

The traits of "Eye Color" and "Eye Shape" cannot be modified by wearables.

Note: Lower/Negative values do not mean the trait is getting "weaker". Aavegotchi traits are distributed on a bell curve, so the extremes (0,1) and (99,100) are actually the best!

Wearables and Rarity

There are six levels of Rarity in Aavegotchi, ranging from Common to Godlike.

Dressing your Aavegotchi with Wearables increases its Rarity Score by the BRS Bonus below.

In addition to the flat BRS Bonus, you can also get an extra increase to your Aavegotchi's BRS by matching the Wearable to your Aavegotchi's specific trait to move it further down the bell curve.

For example, equipping a +1 AGG Wearable to an Aavegotchi with 20 AGG would not increase its Rarity score because its score is getting closer to 50. To get the benefit of the Wearable in this case, you should equip it to an Aavegotchi with an AGG score of above 50.

For a full list of Wearables and their trait bonuses, please visit the Aavegotchi Wiki page on Wearables.

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