gameManager() external
setDao(address) external
addCollateralTypes(address, uint256) external
updateCollateralModifiers
(address, uint256) external
modifiers
array of the given collateral.createHaunt(uint24, uint96, bytes3) external
mintItems(address, uint256[], uint256[]) external
grantExperience(uint256[], uint32[]) external
experience
to each given Aavegotchi.addItemTypes(ItemType[]) external
addItemTypes(ItemType[]) external
insertItemTypes(ItemType[]) internal
addItemTypes
and addItemTypesAndSvgs
. addWearableSets(WearableSet[]) external
setGameManager(address) external
gameManager
to the given address.